Tinytan Witchcraft Door Scene Clocks: Magical Instruments or Decorative Art?

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The Tinytan witchcraft door scene clock is a unique and whimsical piece of home decor that combines the enchanting world of witchcraft with the practicality of a clock. This clock features a miniature witch's door scene with tiny Tan characters intimately engaged in various magical activities. The clock face is beautifully incorporated into the design, adding a functional aspect to this decorative piece. What sets the Tinytan witchcraft door scene clock apart is its attention to detail and intricate craftsmanship. From the meticulously designed cobblestone pathway leading up to the door to the mini cauldron bubbling with an iridescent potion, every element in this miniature scene is thoughtfully created. It creates a sense of wonder and invites viewers into a magical realm.


The other classes include the artificer, conjurer, elementalist, hermit, holy man, naturalist, sage and seer. Plus there are some new spells that I rather like.

Old School Magic comes at 29 pages, and is about new classes, new spells, and options suggestions for the GM to determine how magic works in a campaign. Fortunately, the new classes all contain good ideas and, even though I won t be using any of them in my campaign, I might well re-purpose bits and pieces of them in other fashions.

Conjurer of old school magic

It creates a sense of wonder and invites viewers into a magical realm. The clock itself is not only a time-telling device but also an integral part of the enchanting scene. The hands of the clock seamlessly blend in with the design, adding a functional aspect to this whimsical piece.

Conjurer of old school magic

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The author possesses a solid understanding of and considerable reflection on 1e AD&D. The 'Levels of Magic' and the 'Laws of Magic' are brilliant. If Gygaxian naturalism characterizes your milieu and the nature of dweomercraeft therein, this piece will expand your thoughts on both.

This is an update to The Alchemist also by Vigilance Press. For another buck, you get more classes, another 23 pages and a better-looking layout. A good deal if you ask me. The alchemist is very much like the one from the previous product. Like the alchemist supplement, I might do a multi-class with this alchemist. Either as an alchemist-artificer or an alchemist-sage.

The other classes include the artificer, conjurer, elementalist, hermit, holy man, naturalist, sage and seer. Plus there are some new spells that I rather like.

Overall Impressions This is a really good product for those looking for new spells, new archetypes, alternate spell systems, or different treatments of magic levels. The writing is generally conversational in tone and the information is presented clearly. The first few sections in particular are very interesting reads; I particularly liked the treatment of the low magic setting and the inclusion of archetypes more fitting such a setting than the ones presented in the core rules. Definitely well worth the cost of admission.

Old School Magic comes at 29 pages, and is about new classes, new spells, and options / suggestions for the GM to determine how magic works in a campaign.

-- MAGIC OPTIONS: The first part discusses low, medium and high magic settings, and provides magical systems (namely: incantations, mana, and star magic). Note that these magic systems are not necessarily exclusive of each others, and could probably be combined in some way. For example, a GM might houserule that in his campaign humans could only cast incantations, while elves and gnomes being fey-related use the mana option. There is one thing I found strange, wondering if it is a typo, but in any case being easy to change/houserule: about spells that become incantations, the text states: "Replace the normal casting time with one week per spell level". Personally, I would rather go with one turn per spell level, which is long enough IMO.

-- NEW CLASSES: The second part is about new character classes. I admit that I am a sucker for new character classes. This book includes the Alchemist, Artificer, Conjurer, Elementalist, Hermit, Holy Man, Naturalist, Sage, and Seer. All of these classes fit perfectly along 1e classes in terms of game mechanics and design: they are clear and simple, with the kind of abilities you could expect from 1e rules. Overall, I am not sure however, I would like to play one of these classes instead of a regular mage, illusionist, cleric or druid (where I would be ready to play an old-school psionicist by the same author). Yet, the GM could allow these classes to races that normally don't have spellcasters, such as allowing dwarves alchemists and artificers, as well as halflings holy-men and naturalists. This would make things better, especially if level cap is above 10th level. The author doesn't say much on this subject (apart that dwarves can be elementalists up to the 5th level), so it's easy to implement at leisure by the individual GM. Other than that, I am dubious about some classes' names: Naturalist as a replacement of druid in a low magic setting? I rather see this class as a Woodsman or Wilderness Hunter, not a religious type. Then, if you use Holy Man in a setting featuring all regular classes, a change of name might be necessary (such as Zealot, or what not), as a "holy" person who doesn't cast spells seems a little strange. As for Conjurer, I regret that their Summoning spells' duration is not extended.

-- SPELLS: The third part describes 31 new spells. Most of them seem balanced and usable, but I have some doubts about: Iron Warrior (seems overpowered in summoning an iron golem for 1 turn pr level).

-- THINGS THAT ARE LACKING: 1) There is no table of contents at the beginning of the book, and it wouldn't hurt to add one. 2) Ley lines: the author mentions the use of ley-lines a couple of times, but there is no rules about them in this book (apart an extremely vague suggestion); maybe he wrote something about this into another supplement, but this is neither indicated.

-- LAYOUT AND ART:: as much as I like the book's content, the art and layout is rather bland and uninspiring. If, someday, the author was to compile all of his old school (1e) contributions into a single book (I can dream after all), I wish he would come with something far better in this regard.

-- CONCLUSION: Old School Magic is a good product for Osric / 1e, and I recommend it.

Tinytan witchcraft door scene clock

It can be used as a unique wall clock, adding a touch of magic and charm to any room. The Tinytan witchcraft door scene clock is more than just a decorative item. It encapsulates the beauty of witchcraft and fantasy while serving its purpose as a practical timepiece. It brings an element of magic into everyday life, reminding us to embrace our imagination and believe in the extraordinary. Whether you are a fan of witchcraft or simply appreciate the artistry of this unique clock, it is sure to capture your heart and transport you to a world of enchantment..

Reviews for "Tinytan Witchcraft Door Scene Clocks: Symbolic Accoutrements for Witches"

1. Jane - 1 star
I found the "Tinytan witchcraft door scene clock" to be highly disappointing. The design is cheap and flimsy, and the clock mechanism doesn't work properly. It constantly loses time, making it unreliable to use as an actual timepiece. The witchcraft door scene itself is poorly executed, with dull colors and a lack of attention to detail. Overall, I would not recommend this clock to anyone looking for a quality and functional piece.
2. Mark - 2 stars
I'm not impressed with the "Tinytan witchcraft door scene clock" at all. The design looked promising in the pictures, but the actual product falls short. The size is much smaller than expected, making it difficult to read the time from a distance. Additionally, the materials feel cheap, and the clock hands are flimsy, making it hard to set the time accurately. The witchcraft door scene lacks vibrancy and charm, making this clock feel like a missed opportunity for a unique and enjoyable piece.
3. Sarah - 2 stars
The "Tinytan witchcraft door scene clock" is a disappointment. The clock arrived with scratches and blemishes on the surface, which is unacceptable for a brand new product. The witchcraft door scene is pixelated and lacks the level of detail shown in the product images. The clock itself is also quite noisy, making it distracting in a quiet room. Overall, I expected better quality and attention to detail, and I would not recommend this clock to others.
4. Kevin - 1 star
I regret purchasing the "Tinytan witchcraft door scene clock." The clock hands are incredibly flimsy, and they often get stuck in one position, making it difficult to tell the time accurately. Additionally, the colors of the witchcraft door scene are lackluster and pale, which makes the clock look cheap and unappealing. I would recommend investing in a different clock if you're looking for a more reliable and visually appealing option.

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